Halo 5‘s story starts off slow and doesn’t get interesting until it’s more than halfway done. In addition to playing as Master Chief - who is now traveling with his old Spartan II buddies, the members of Blue Team - players also take control of Spartan Jameson Locke, former ONI Acquisitions Specialist and leader of Fireteam Osiris. In many ways, Halo 5 models its campaign structure after Halo 2 by running two parallel stories that intersect at key moments. Guardians picks up eight months after the events of Halo 4, so if the terms Didact, Librarian, prometheans, forerunners, and rampancy don’t ring any bells, you’re going to want to get yourself to a wiki and refresh on all of the happenings of Halo 4, because Halo 5 wastes no time recapping any of this for you. Needless to say, the pressure is on for 343 to make Halo 5: Guardians stellar.įortunately for Halo fans and for 343 themselves, it is. Not only are they expected to meet or surpass the absurdly high standards set by Bungie’s Halo games, but they’re also following a disastrous launch with Halo: The Master Chief Collection and a lukewarm reception to Halo 4’s multiplayer from its most hardcore and dedicated fanbase. It’s hard to think of another AAA game developer in a less enviable position right now than 343 Industries. Developed by 343 Industries and Published by Microsoft.
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