Your loss of life is prevented at the cost of Aegis being destroyed. Gyrocopter, Techies, Clockwerk, Timbersaw, Tinker Your Allied Investors explode upon dying and deal 20% of their Max HP as damage to enemies 1 cell away. Warlock, Shadow Fiend, Necrophos, Enigma, Venomancer, Alchemist, WitchdoctorĮach unique allied Demon unit provides Demon Hunters with +30% Pure Damage Your Allied Units that are 1 cell away from Warlocks heal for +25% of all Ability/Item Damage. Your units receive an additional item choice during Neutral rounds.ĭoom, Sniper, Templar Assassin, Troll Warlord, Gyrocopter, Wind Ranger, Shadow Fiend, Arc Warden, Kunkka, Slardar, Juggernaut, Beastmaster, Ogre Magi, Alchemist, Gyrocopter, Mirana, Chaos Knight Upon landing, the victim is slowed by 40%.Treant Protector, Pudge, Viper, Bloodseeker, Lone Druid, Abaddon, Luna, Chaos Knight, Gyrocopter, Lycan, Bounty Hunter, Enchantress, Clockwerk, Terrorblade, Anti-MageĪlchemist, Pudge, Doom, Kunkka, Tidehunter, Dragon Knight, Timbersaw, Ogre Magi, Chaos Knight, Lycan, Abaddon, Omniknight, Clockwerk, Axe, Slardar, Tusk, Tiny, Terrorblade, Treant Protector, Juggernaut, Beastmaster, Sand King, Phantom Assassin, Bounty Hunter, Anti-Mageĭoom, Troll Warlord, Gyrocopter, Sniper, Templar Assassin, Slardar, Wind Ranger, Shadow Fiend, Phantom Assassin, Juggernaut, Mirana, Alchemist, Kunkka, Beastmaster, Chaos Knight, Viper, Slark, Bounty Hunter, Razor, Lycan, Queen of Pain, Arc Warden, Necrophos, Dragon Knight, Venomancer, Tusk, Ogre Magi, Lone DruidĪnti-Mage, Terrorblade, Enigma, Venomancer, Lich, Lone Druid, Bloodseeker, Viper, Pudge, Arc Warden Tusk connects with his mighty Walrus punch, critical strike so powerful it launches its victim into the air. The cooldown period is, Mana Cost is 100 and it can cause Physical damage. Tiny picks up a random adjacent enemy and launches it at the farthest enemy target. Tinker fires a salvo of rockets at 3 random enemies dealing damage on impact. The Cooldown is 10.00 and it cost 100 Mana. Shadow Shaman transforms an energy unit into a harmless creature, disabling their attacks and abilities for seconds. Cooldown period is 5.00 and the ability cost 100 Mana. If cast on Ogre Magi himself, the attack speed bonus is % instead. Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by % and attack speed by %. The ability requires 15.00 to cooldown and cost 100 Mana. For 11 seconds, allies heal 25 health every 1.5 seconds. Enchantress can summon a cloud of wisps that heal all allies up to 4 cells away. A passive ability that adds % bonus to attack speed to all allies 1 cell away. Clockwerk discharges high-powered shrapnel at random enemy units 1 cell away for 5 seconds, dealing magical damage and mini-stunning them. The ability cooldown time is and it cost 100 Mana. He can hurl a deadly Shuriken at the enemy unit, dealing damage and mini-stunning the target. The ability cooldown time is 5.00 and it cost 100 Mana. On a kill, he regains 35% of his max health. For every percent of health missing he gains +5% attack speed. It is a passive ability that grants +7% of health every time Bloodseeker takes damage. Additional cast of Sticky Napalm continues to increase damage and slow percentages, upto 10 sacks. The oil adds damage per stack to the Batrider’s attacks, and slows the movement and attack speed of enemies by -5%. Batrider throws sticky oil, coating the ground 2 cells way from the point of impact.
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